Global Police and Military Simulation Training Market 2018-2022: Education via STE, 3D Simulation Provisions for Training & Introduction of Head-Worn VR Systems

DUBLIN, Oct 2, 2018 /PRNewswire/ --

The "Global Police and Military Simulation Training Market 2018-2022" report has been added to ResearchAndMarkets.com's offering.

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The Global Police and Military Simulation Training Market to grow at a CAGR of 4.2% during the period 2018-2022

Global Police and Military Simulation Training Market 2018-2022, has been prepared based on an in-depth market analysis with inputs from industry experts.

Simulators and virtual training devices are used to recreate real-life conditions experienced on the flight deck of aerial platforms and naval vessels, and during the use of weapons, target systems, armored vehicles, and missiles. The report also includes a discussion of the key vendors operating in this market.

According to the report, one driver influencing this market is the cost-effective virtual training. Real-time training is expensive and involves many additional costs on resources; on the other hand, virtual training is highly cost-effective. One trend affecting this market is the 3D simulation provisions for training. 3D simulation training covers training areas such as basic take-off and landing, in flight-operations, and problem resolution protocols.

Further, the report states that one challenge affecting this market is the high investments required for simulation systems. The police and military simulators and training devices market has witnessed a sizeable cost reduction with the advent of COTS and strict requirements related to the SWaP of components and systems.

Key vendors:

    --  L3 Technologies
    --  Lockheed Martin
    --  Meggitt

    --  Northrop Grumman

    --  Rockwell Collins

Key Topics Covered:

PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

PART 03: RESEARCH METHODOLOGY

PART 04: MARKET LANDSCAPE

PART 05: MARKET SIZING 2017-2022

PART 06: FIVE FORCES ANALYSIS

    --  Bargaining power of buyers
    --  Bargaining power of suppliers
    --  Threat of new entrants
    --  Threat of substitutes
    --  Threat of rivalry
    --  Market condition

PART 07: MARKET SEGMENTATION BY PRODUCT

    --  Comparison by product

    --  Flight

    --  Maritime

    --  Combat
    --  Market opportunity by product

PART 08: CUSTOMER LANDSCAPE

PART 09: REGIONAL LANDSCAPE

    --  Geographical segmentation
    --  Regional comparison
    --  Key leading countries
    --  Market opportunity

PART 10: DECISION FRAMEWORK

PART 11: DRIVERS AND CHALLENGES

PART 12: MARKET TRENDS

    --  Education via STE
    --  3D simulation provisions for training
    --  Introduction of head-worn VR systems

PART 13: VENDOR LANDSCAPE

PART 14: VENDOR ANALYSIS

    --  Vendors covered
    --  Vendor classification

    --  Market positioning of vendors

For more information about this report visit https://www.researchandmarkets.com/research/n82mt6/global_police_and?w=5

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