Sony announces further details of SXSW 2019 WOW Studio

TOKYO, March 6, 2019 /PRNewswire/ -- Sony Corporation ("Sony") will exhibit at SXSW (South by Southwest) 2019, the world's largest creative business festival in Austin, Texas, from Saturday, March 9(th) to Tuesday, March 12(th). Inside the Sony booth "WOW Studio," there will be programs that combine discussion sessions and presentations with experiential exhibits under the theme of "Technology × Creativity." This press release is to announce updated information on Sony's exhibit, more guest speakers and experiential exhibits at the SXSW 2019 Sony booth.

At the panel sessions at the SXSW 2019 Sony booth, guest panelists from various industries and professionals from Sony who are members of projects still under research and development, will appear and discuss "whether technology enriches humans' creativity."

Saturday, March 9, 1 p.m. CT: Can Technology Re-envision Human Creativity?
A discussion of several themes including how technological development will deepen understanding of human beings, and how it may expand our creativity.

    --  Hiroaki Kitano, President and CEO of Sony Computer Science Laboratories,
        Inc. (Sony CSL)
    --  Dr. Jürgen Schmidhuber, father of modern AI
    --  Hiroshi Ishiguro, the doyen of research on humanoid robots

Saturday, March 9, 3 p.m. CT: Is it silly to care about a robot?
A conversation about the intersection of humanity and robotics and why humans have developed an emotional connection to robots.

    --  Dr. Kate Darling, Research Specialist at the MIT Media Lab
    --  Hiroshi Ishiguro, the doyen of research on humanoid robots

Sunday, March 10, 12:15 p.m. CT How will technology (AI) expand human abilities?
The theme of the panel discussion will be the expansion of human creativity through AI, a topic discussed all over the world.

    --  Hiroaki Kitano, President and CEO of Sony Computer Science Laboratories,
        Inc. (Sony CSL)
    --  Peter Stone, Professor, UTexas at Austin researching AI/Robotics;
        President and COO of Cogitai, Inc.
    --  Garry Kasparov, Avast Security Ambassador

Sunday, March 10, 5:00 p.m. CT Is AI the secret ingredient?
A discussion and demonstration about food pairing based on the aroma pairing science and how AI could contribute to gastronomy.

    --  Masahiro Fujita, Sony Corporation, Chief Technology Engineer
    --  Michael Spranger, Sony CSL researcher
    --  François Chartier, pioneering researcher in the field of pairing
        molecules in food and wine

Monday, March 11, 12:30 p.m. CT: Is Technology our Seventh Sense?
A deep dive into the possibilities of enhancing human sensitivity using technology.

    --  Olaf Blanke, Professor of Neuroscience, Swiss Federal Institute of
        Technology (EPFL)
    --  Shunichi Kasahara, Sony CSL researcher

Tuesday, March 12, 2:00 p.m. CT: How will technology expand possibilities of new entertainment?
A discussion about the possibilities of technology expanding for entertainment. In addition, as the latest entertainment company that Sony Innovation Fund invests, two companies will appear during this session.

    --  Tetsuya Mizuguchi, a game creator who aims to expand synesthesia by
        using mixtures of videos, sounds and VR
    --  Glenn Gainor, head of physical production for Sony Pictures Screen Gems
        and President of Innovation Studios, Sony Entertainment & Technology
    --  Masahiro Matsuhashi, producer of the new movie "Kingdom" releasing in
        Japan on April 19. In addition, as the latest entertainment company that
        *Sony Innovation Fund invests, two companies will appear.

*Sony Innovation Fund (SIF)
The Sony Innovation Fund (SIF) is a corporate venture capital (CVC) established in July 2016. It aims to further strengthen collaboration with leading external researchers and startup companies around the world, accelerate business creation in the areas where Sony will focus on in the future such as AI and robotics, and support the growth of investee businesses using Sony Group resources, all to create a more open ecosystem. To date, it has resulted in investment in over 20 firms from Japan, the United States, Europe, and elsewhere.

*The stage program and time may change without notice
*Please refer to the SXSW 2019 Sony Official Site for more details
https://www.sony.net/brand/event/sxsw/

Guest speakers
The new additions to the guest speakers are:

    --  Hiroaki KitanoPresident and CEO of Sony Computer Science Laboratories,
        Inc., Corporate Executive of Sony Corporation, President of The Systems
        Biology Institute, and Professor at Okinawa Institute of Science and
        Technology Graduate University. He is also a Founding President of the
        Robocup Federation, President of International Joint Conference on
        Artificial Intelligence (IJCAI) (2009-2011), and Member of the AI &
        Robotics Council of World Economic Forum (2016-2018).He received The
        Computers and Thought Award from the International Joint Conference on
        Artificial Intelligence in 1993, Prix Ars Electronica 2000, and Nature
        Award for Creative Mentoring in Science (Mid Carrier) in 2009, as well
        as being an invited artist for Biennale di Venezia 2000 and Museum of
        Modern Art, New York in 2001.




    --  Kate DarlingLeading Expert in Social Robotics and MIT Media Lab Research
        Specialist.She investigates social robotics and conducts experimental
        studies on human-robot interaction. Dr. Darling's writing and research
        anticipates difficult questions that lawmakers, engineers, and the wider
        public will need to address as human-robot relationships evolve in the
        coming decades. Named one of the "Women in Robotics You Need to Know
        About" by Robohub.




    --  Toshihiro KonnoChief Financial Officer, at Sony Music Entertainment
        (Japan), Inc.Joined in 1981. He developed "Chaku-Uta®" service in 2002
        and "Chaku-Uta Full ®" service in 2004. In 2008, he served as
        Representative Director and President of LABEL MOBILE INC (currently,
        RecoChoku Co., Ltd.). After serving as President and Representative
        Director and President of booklista Co.,Ltd., which develops e-book
        related business in 2010, he was inaugurated as Director of SME in 2014.



    --  Tatsuya YamoriBelongs to Strategic Marketing Div. and Corporate Planning
        Strategy Div. at Sony Music Entertainment (Japan) Inc. Since joining the
        company in 2010, he has been involved in the music label business, music
        data analysis, etc. Currently enrolled in marketing and management
        planning, responsible for developing new business involving
        next-generation creators. He is an owner of absolute pitch and
        sound/color synesthesia, acting in multiple areas from creative
        execution to data science and technology.




    --  Peter StoneProfessor, UTexas at Austin researching AI/Robotics;
        President and COO of Cogitai, Inc.Peter Stone is the founder and
        director of the Learning Agents Research Group (LARG) within the
        Artificial Intelligence Laboratory in the Department of Computer Science
        at The University of Texas at Austin, as well as associate department
        chair and chair of the University's Robotics Portfolio Program. He is
        also the President, COO, and co-founder of Cogitai, Inc. His research
        focuses mainly on machine learning, multiagent systems, and robotics.



    --  François ChartierFrançois Chartier is regarded internationally as one
        of the pioneering researchers in terms of recipe creation and wine and
        food harmonies. His first discovery among the field of "aromatic
        harmonies and sommelier" was written in his book "Taste Buds and
        Molecules." In 2010, the book was awarded "Best Innovative CookBook in
        the World," at the Gourmand World CookBook Awards in Paris. He lately
        published the book "Les Recettes de Papilles et Molécules" which won
        the same prize once again.



    --  Masahiro FujitaMasahiro Fujita joined Sony Corporation in 1981. He
        started Robot Entertainment project from 1993, and developed
        entertainment robot AIBO and a small humanoid robot QRIO. He became a
        director of Sony Intelligence Dynamics Laboratories Inc. established in
        2004, where he led a new approach of studies for intelligence, aiming at
        realizing emergence of intelligence with emphasizing embodiment and
        dynamics. In 2012 he became a head of S-Project Office at System
        Research & Development Group (SRDG), R&D PF, where he again started
        robotics R&D. In 2016, he became a head of Technology Strategy
        Department, where he is in charge of strategy planning of SRDG's
        technology and incubation development. In addition to R&D position, in
        2016 to present he became Chief Technology Engineer, AI Business,
        Incubation Platform, where new business developments according to Sony's
        "AIxRobotics" strategy announced in 2016 has been in execution.



    --  Michael SprangerMichael Spranger is a Senior Research Scientist at the
        AI collaboration office of Sony Corporation based in Tokyo, Japan.
        There, he is focusing on R&D for AI cooking robots, in particular,
        knowledge extraction from images and text, as well as skill acquisition
        for cooking manipulation. Michael's research also focuses on various
        related topics such as shared autonomy between humans and robots,
        natural language interaction for robots and neural-symbolic reasoning
        and learning.



    --  Olaf BlankeOlaf Blanke is Bertarelli Foundation Chair in Cognitive
        Neuroprosthetics and Professor at the Swiss Federal Institute of
        Technology (EPFL), where he directs the Laboratory of Cognitive
        Neuroscience. He is Professor at Geneva University Hospital and founded
        and directed EPFL's Center for Neuroprosthetics at Geneva's Campus
        Biotech. Blanke pioneered the development and integration of virtual
        reality (VR) and robotics with human neuroscience, psychophysics, and
        medical applications. His research centers on consciousness, embodiment,
        and human augmentation. He discovered the multisensory brain mechanisms
        of altered states of consciousness including astonishing human
        experiences such as doubles, out-of-body experiences, and invisible
        presences. Combining neuroscience insights and approaches from VR and
        robotics, Blanke launched the field of immersive digiceuticals based on
        technology-mediated conscious embodiment of virtual limbs, avatars, and
        other surrogate bodies in health and disease.



    --  Shunichi KasaharaMaster's degree in Applied Physics, Human-Computer
        Interaction at Waseda University and joined Sony Corporation in 2008.
        Engaged in research and development of user interface. Visiting
        researcher at MIT media lab in 2012. Participated in the Sony Computer
        Science Laboratory as a researcher since 2014. Based on the research
        concept "Superception," he has interest in controlling and expanding
        perception by computer. The result of his research has been presented at
        the major international conferences of Computer Graphics, Human-Computer
        Interaction, SXSW, and also, interactive exhibition and social
        implementation.



    --  Tetsuya MizuguchiProducing creative activities with synesthetic approach
        such as video game, music, video, application design etc. Representative
        work such as "Rez" and "LUMINES." He is also a "pioneer of VR research
        and practice" who continues to produce highly original game work that
        represent "fusion of all senses." He was elected to be one of "Digital
        50" (50 digital innovators of the world) in 2006. Visiting Professor at
        Kanazawa Institute of Technology, Professor at Graduate School of Media
        Design, Keio University.



    --  Glenn GainorHollywood Film Producer, head of physical production for
        Sony Pictures Screen Gems and President of Innovation Studios, Sony
        Entertainment & Technology. He has managed and overseen the motion
        pictures at Screen Gems since joining the company in 2007 including
        "Burlesque," "Friends with Benefits," "Think Like A Man" etc. He has
        made a number of innovations in movie production, such as making efforts
        to produce eco-friendly movies with minimal impact to the environment
        and adopting new techniques for shooting techniques.



    --  Shinzo Matsuhashi ?Producer "Kingdom")Film producer, CEO of production
        company CREDEUS. After debuting as co-producer of "Battle Royale" in
        2000, he produced numerous Japanese Box Office success as "Rurouni
        Kenshin" (12), "Psychic Kusuo" (17), "Fifty First Kisses" (18) and
        "Gintama" series (17&18). His latest work "Kingdom" will be released in
        Japan on April 19, 2019.




    --  Contents of experiential exhibitsExplore the latest R&D projects
        applying Sony's cutting-edge technology and newest prototypes. The
        additional exhibits are as follows.




    --  Meet-up LoungeAt the venue, we set up a meet-up lounge as a place where
        people visiting SXSW and Sony engineers and product planning staff can
        communicate directly. Also we will exhibit the following projects using
        Sony's latest technology.We are planning to have presentations by
        technology companies that Sony Innovation Fund (SIF) and Seed
        Acceleration Program (SAP) invests and supports.



    --  Flash DartsJoint exhibition from Akatsuki Entertainment Technology Fund
        and Sony PCL Inc. It is a darts game with interactive content. We
        propose a new play method that is different from the conventional dart
        software by making the material adaptable and movable by combining
        projection mapping and the latest infrared sensor device. The "Haptic
        Floor," equipped with Sony's haptics technology (tactile presentation
        technology), is installed to make it easier for you to enjoy darts with
        a sense of realism and immersiveness.



    --  Triporous(TM)Sony's exclusively developed Triporous is a unique finely
        structured porous carbonous material made primarily of surplus biomass
        (organic resources derived from renewable organisms) such as rice husks,
        including silica. Due to this, it can easily absorb large substances at
        large molecular weights that have been difficult to absorb with
        conventional technologies. This includes organic molecules such as humin
        and poisonous algae blooms that cause water pollutions as well as
        allergens, viruses, and small proteins such as enzymes. Through these
        unique characteristics, Triporous provides new value for various
        products including environmental filters that remove pollutants from the
        air and water.



    --  Get latest information from Sony Event appsIn Sony's Event apps, we will
        update the latest information of WOW Studio. Also, in some exhibitions,
        you can bring back video and other content after the experience. The
        apps can be downloaded from the application store.



    --  Date and timeSaturday, March 9 through Tuesday, March 12, 2019. 12: 00-
        8:00 p.m. CT




    --  PlaceWOW StudioAddress: 99 Trinity St. Austin, TX 78701 USA

    --  SXSW 2019 Sony Official Sitehttps://www.sony.net/brand/event/sxsw/

About SXSW
SXSW (South by Southwest) is an event featuring music, film and interactive media that has taken place in Austin, Texas, since 1987. The event attended by professions across the world has focused on helping creative people achieve their goals by providing networking opportunities through multiple sessions, exhibits and screenings. The diversity of topics discussed by people from many different backgrounds is known to allow for unexpected discoveries. SXSW 2019 will be held from March 8 (Fri) to March 17 (Sun) and the Interactive Festival themed on new technologies and business ideas will be held from March 8 (Fri) to March 12 (Tue).

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SOURCE Sony