Asia-Pacific's $172Bn+ Augmented Reality (AR) and Virtual Reality (VR) Market, 2019-2026

DUBLIN, Dec. 16, 2019 /PRNewswire/ -- The "Asia-Pacific Augmented Reality and Virtual Reality Market by Technology, Component, Device Type, Industry Vertical, End-user, and Country 2019-2026: Trend Forecast and Growth Opportunity" report has been added to ResearchAndMarkets.com's offering.

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Asia-Pacific augmented reality (AR) and virtual reality (VR) market is expected to grow at a 38.4% CAGR over 2019-2026 and have an addressable market value of $172.8 billion for the coming 7 years.

The report provides historical market data for 2015-2018, revenue estimates for 2019, and forecasts from 2020 till 2026.

Highlighted with 34 tables and 42 figures, this 115-page report is based on a comprehensive research of the entire Asia-Pacific augmented reality and virtual reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain.

In-depth qualitative analyses include identification and investigation of the following aspects:

    --  Market Structure
    --  Growth Drivers
    --  Restraints and Challenges
    --  Emerging Product Trends & Market Opportunities
    --  Porter's Fiver Forces

The trend and outlook of Asia-Pacific market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify Asia-Pacific augmented reality and virtual reality market in every aspect of the classification from perspectives of Technology, Component, Device Type, Industry Vertical, End-user, and Country.

Based on technology, the Asia-Pacific market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.

Augmented Reality (AR)

    --  Marker-based Augmented Reality (further segmented into Passive Marker
        and Active Marker)
    --  Markerless Augmented Reality (further segmented into Model based
        Tracking and Image based Processing)

Virtual Reality (VR)

    --  Nonimmersive Technology
    --  Semi-Immersive and Fully Immersive Technology

Based on component, the Asia-Pacific market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.

Hardware

    --  Sensors
    --  Semiconductor Component
    --  Displays and Projectors
    --  Position Trackers
    --  Cameras
    --  Others

Software

    --  Software Developer Kits
    --  Cloud Services

Based on device type, the Asia-Pacific market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.

Augmented Reality Devices

    --  Head-Mounted Display (HMD)
    --  Head-Up Display (HUD)
    --  Handheld Device

Virtual Reality Devices

    --  Head-Mounted Display (HMD)
    --  Gesture-Tracking Device
    --  Projector & Display Wall

Based on industry vertical, the Asia-Pacific market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.

    --  Gaming
    --  Entertainment & Media
    --  Aerospace & Defense
    --  Healthcare
    --  Education
    --  Manufacturing
    --  Retail
    --  Others

Based on end-user, the Asia-Pacific market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.

    --  Consumer
    --  Enterprise (further split into Large Enterprises and Small- &
        Medium-sized Enterprises)

Geographically, the following listed national markets are fully investigated:

    --  Japan
    --  China
    --  India
    --  Australia
    --  South Korea
    --  Rest of APAC

For each of the aforementioned countries, detailed analysis and data for annual revenue are available for 2015-2026. The breakdown of key national markets by Technology, Component, and Industry Vertical over the forecast years are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in Asia-Pacific augmented reality and virtual reality market are assayed quantitatively and qualitatively through the Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players

    --  DAQR
    --  EON. Reality Inc.
    --  Facebook
    --  Google
    --  HTC
    --  Microsoft
    --  Samsung
    --  Seiko Epson
    --  Sony
    --  Vuzix Corporation

For more information about this report visit https://www.researchandmarkets.com/r/tckuc3

Research and Markets also offers Custom Research services providing focused, comprehensive and tailored research.

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