The Gaming Industry Benefits From Innovative Revenue Boosting Techniques

NEW YORK, October 2, 2017 /PRNewswire/ --

According to a report by Juniper Research, revenues from the global digital games

market are estimated to reach the $100 billion milestone by the end of this year. The

report indicates that contrary to previous estimates, the PC market has been reignited

thanks to F2P (Free to Play) games. F2P allows gamers to access the game for free.

Revenues are then made by purchases within the game, which is known as the freemium

model;

popularized by mobile games, in order to grow the number of players and accelerate

spending. Combined with the continued growth of mobile, the industry is projected to

reach

revenues of $132 billion by 2021. Versus Systems, Inc. (OTC: VRSSF), Zynga Inc.

(NASDAQ:

ZNGA), Glu Mobile (NASDAQ: GLUU), Sony Corporation (NYSE: SNE), Microsoft Corp.

(NASDAQ:

MSFT)

The outlook for the gaming industry is positive according to Juniper. Developers

are

integrating in-game advertising, which is most effective when users are rewarded. For

example, watching a short video to provide players with additional in-game credits, and

other rewards. "Juniper believes there is further opportunity for F2P on PC;

particularly

in Western markets; as well as console, with digital platforms such as Xbox Live

playing

host to F2P titles which are then monetized via in-game purchases and add-ons"

explained

research author Lauren Foye in a press release.

Versus Systems, Inc. (OTCQB: VRSSF) is also listed on the Canadian Stock Exchange

under the ticker symbol 'VS'. Today the company announced breaking news that, "it has

entered into partnership with Team NINJA Studio, a wholly owned subsidiary of Koei

Tecmo

Holdings, Co. Ltd. (TOKYO: 3635), publisher of videogames including the critically

acclaimed NIOH, Dead or Alive, and Ninja Gaiden franchises, to expand the Versus

in-game

prize offerings for video gamers. Players will compete for new prizes in-game and

Versus

and Team NINJA will share equally in this newly created revenue stream.

"Team NINJA makes amazing games, and Koei Tecmo is an industry giant. Team NINJA

has

been making fun, challenging games for years for their millions of loyal, dedicated

fans,

and Versus is thrilled to be a part of that," said Matthew Pierce, CEO of Versus

Systems.

"Team NINJA will be a great partner for Versus. We look forward to working together to

reward players of all skill levels in many games to come."

"Versus' team built a platform featuring a prizing network which make it easy to

reward Team NINJA's players' in-game skills," said Tom Lee, Creative Director of Team

NINJA, a videogame developer wholly owned by Koei Tecmo Holdings Corp. "Versus'

provides

players the ability to select a prize and play a match or complete a challenge to earn

that prize in-game. Team NINJA is constantly innovating and Versus will present us with

a

unique way to reward our players."

About Team NINJA Studio - Team NINJA Studio is a world-renowned development team of

interactive entertainment software for next generation consoles, PC, and more platforms

based in Tokyo, Japan. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS

CO.,

LTD., headquartered in Yokohama, Japan. Team NINJA is best known for its NIOH(TM),

Dead

or Alive(R) and Ninja Gaiden(R) series.

About Koei Tecmo America Corp. - KOEI TECMO AMERICA CORP. is a publisher of

interactive entertainment software for current generation consoles, handhelds and

digital

download content based in Burlingame, California. The company is a wholly owned

subsidiary

of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI is best known

for

its Dynasty Warriors(R) and Samurai Warriors(R) franchises. TECMO is best known for the

Dead or Alive(R), Ninja Gaiden(R), Tecmo Bowl(R), and Fatal Frame(R) series.

About Versus Systems - Versus Systems, Inc. has developed a proprietary in-game

prizing and promotions engine that allows publishers and developers of interactive

media

to offer prizes inside interactive media including mobile, console, and PC games.

Brands

will pay to place products in-game via the Versus platform and players will compete for

those prizes. To learn more about Versus, see the website

at http://www.versussystems.com, or watch their most recent video on YouTube

[https://www.youtube.com/watch?v=kuGqTMjCXIY ].

Zynga Inc. (NASDAQ: ZNGA) is a leading developer of the world's most popular social

games that are played by millions of people around the world each day. Recently, the

company announced the launch of the Words With Friends Social Dictionary - introducing

50,000 new words into the world's most popular mobile word game. Inspired by players

and

the best of pop culture, the Words With Friends Social Dictionary gives fans of the

iconic

word game more ways to play than ever before. In response to the thousands of new word

requests submitted by players in-game every day, the brand-new Social Dictionary

incorporates the top player and pop culture inspired words into Words With Friends in

the

largest dictionary update in the game's history.

Glu Mobile (NASDAQ: GLUU) is a leading global developer and publisher of

free-to-play

mobile games. Glu is focused on creating compelling original and branded IP games on

the

App Store, Google Play and Amazon Appstore. On August 28, 2017, the company announced

that

Design Home recently reached one million daily active users. Originally launched

worldwide

in November 2016, Design Home has achieved remarkable success, having generated more

than

25.5 million downloads and $41.4 million in bookings through the end of the second

quarter

of 2017. Design Home has achieved rankings of #1 Top Free and #17 Top Grossing game in

the

U.S. App Store for iPhone. Additionally, Design Home has reached #1 Top Free and #23

Top

Grossing game in the U.S. Google Play Store.

Sony Corporation (NYSE: SNE) is engaged in the development, design, manufacture and

sale of various kinds of electronic equipment, instruments and devices for consumer,

professional and industrial markets, as well as game consoles and software. Earlier

this

year, Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation,

announced robust sales for PlayStation(R)4 computer entertainment system and its

software

titles. PS4 has sold through more than 6.2 million units during the 2016 holiday

season.

PS4 has now cumulatively sold through more than 53.4 million units globally as of

January

1, 2017

Microsoft Corp. (NASDAQ: MSFT) is the leading platform and productivity company for

the mobile-first, cloud-first world, and its mission is to empower every person and

every

organization on the planet to achieve more. On June 11, 2017, the company unveiled the

world's most powerful console, Xbox One X and its largest and most diverse games

line-up

in E3 history. Broadcast for the first time in 4K UHD on Mixer, Xbox showcased a record

42

games in its briefing including 22 with console exclusivity from creators large and

small.

Xbox One X was designed to be the best console to create and play games on, putting the

greatest graphic fidelity in the hands of the world's best game creators to create true

4K

games.

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