Data-driven instruction goes mainstream with U.S. K-12 teachers: Kahoot! EdTrends Report

Data-driven instruction goes mainstream with U.S. K-12 teachers: Kahoot! EdTrends Report

Google continues its ascent with hardware and software in U.S. schools

AUSTIN, Texas, May 23, 2018 /PRNewswire/ -- Teachers are increasingly using data-driven instruction and intervention in U.S. K-12 classrooms and demonstrating a significant jump in awareness and usage of data practices in 2018 compared to previous years, noted the 2018 Kahoot! EdTrends Report for educators, launched today.

Kahoot!, the game-based learning platform and one of the fastest growing learning brands, published the report which addresses latest trends in EdTech in the U.S. K-12 market. Kahoot! has more than 70 million monthly active users globally, which includes more than 50% U.S. K-12 students and more than 47% of U.S. K-12 teachers.

Key findings of the report include:

    --  Data-driven instruction goes mainstream in K-12 classroomsFor more and
        more teachers, data-driven instruction and intervention are established
        as best practices. In the Kahoot! survey, 3 out of 4 teachers defined
        data-driven instruction and intervention as a top trend they see in
        their school and district in 2018. This trend gained significant pace
        compared to the same time last year when only 28% of surveyed teachers
        agreed that increased understanding of data was a top trend in their
        school or district.

    --  Google is the top choice in classrooms for hardware and software Google
        remains a favorite with both teachers and students in hardware and
        software usage in U.S. K-12 classrooms, according to survey data. Their
        affordable Chromebook devices made a huge leap to come out on top of the
        list, and their LMS offering, Google Classroom, is a favorite by a huge
        margin. Based on Kahoot! platform stats, iOS remains popular with
        students and Windows with teachers.

    --  Teachers see tech as a must-have for developing strong 21st century
        skills The teacher of today's priority is to prepare their students for
        the jobs of tomorrow and develop 21st century skills. Most teachers
        surveyed use technology to implement these practices in their classroom,
        -- which includes collaboration and working in teams, project-based
        learning and creative thinking.

    --  VR and AR may seem hot but not so much in schools Virtual and augmented
        reality, a hot hit in tech, scored low in popularity with U.S. teachers,
        with only 11% naming it as an emerging trend in their school or
        district. This could be due to schools lacking equipment and/or
        resources to implement this technology.

    --  Insufficient funding and training still stands between teachers and
        technology adoptionAs expected, the biggest roadblock for teachers in
        implementing technology in their jobs is lack of funding from their
        school or district - 1 in 2 teachers surveyed said they struggle with
        this problem.

    --  In today's digital age, connectivity is still an issue for many schools1
        in 5 U.S. K-12 teachers are affected by lack of Internet or device
        connectivity in their classrooms.

"Today's teachers are truly embracing the use of data to better assess their students' performance and make improvements to overall results," said Asmund Furuseth, co-founder and CEO, Kahoot! "Not only are they using data, but they're using technology to foster an environment to empower learners to become leaders, develop 21st century skills, and prepare the students of today for the jobs of tomorrow. This report sheds light on some of these trends we're seeing in today's classrooms."

Report data was gathered from the Kahoot! platform, used by more than 70 million monthly active users worldwide, 42 million of which are in the U.S. Report data also includes results from a survey of more than 1,500 U.S. K-12 teachers.

Read the full report here.

About Kahoot!

Since its launch in 2012, Kahoot! has turned game-based learning into a pop culture phenomenon. The game platform now hosts over 70 million monthly active users and a library with more than 50 million learning games, created and shared by fans in more than 200 countries. Kahoot! is on a mission is to unlock the deepest potential of every learner, regardless of age or context, by making learning fun, magical, and engaging through games. Kahoot! is headquartered in Oslo, Norway with offices in London, Austin and Palo Alto. Let's play!

Press contact:

Falguni Bhuta

View original content with multimedia:

SOURCE Kahoot!