Global Entertainment Market 2020: COVID-19 Impact Assessment on Online Video Streaming, Amusement Parks, Theatrical Productions, Sports, Live Events, and Trade Shows

DUBLIN, April 16, 2020 /PRNewswire/ -- The "Impact of COVID-19 on Entertainment Market" report has been added to ResearchAndMarkets.com's offering.

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The film industry is vulnerable due to the pandemic as both the production and the consumption of its output require numerous people together in small spaces. The global entertainment industry includes various entertainment venues such as online video streaming, amusement parks, theatrical productions, sports, live events, and trade shows.

The primary factors for the growth of the entertainment industry before the COVID-19 pandemic include the increased adoption of online video streaming especially Netflix, Amazon Prime, among others. The rise in the multiplex chain and their expansion in semi-urban areas along with the rising number of Chinese investors in Hollywood were also the growth-enhancing factors of the entertainment industry before the pandemic. However, the key factors that affect the entertainment industry after the COVID-19 pandemic include the shutdowns of the theatrical product, cinema theatres among others.

This global entertainment industry report is segmented based on online video streaming, amusement parks, theatrical productions, sports, live events, and trade shows. The outbreak of COVID-19 had a dual impact on these segments as all the upcoming events have been canceled or delayed, due to which most of the companies experienced losses. While the online video streaming segment is witnessing a significant hike. Video streaming companies are coming up with new solutions when people are residing more at their homes. For instance, Netflix launched a Google Chrome browser extension named Netflix Party which allows the users to access the video in groups and watch them together.

The novel COVID-19 has impacted the entertainment industry in most of the regions including North America, Europe, Asia-Pacific, and the Rest of the World. Asia-Pacific and Europe are the largely impacted regions across the globe. This is attributed to most of the cases recorded in theses regions especially in the countries including Italy, Spain, France, and Germany in Europe and China in Asia-Pacific. The Chinese government has shut all the cinema theatres and amusement parks in order to stop the COVID-19 spread among peoples. Further, since February 2020, the occurrence of the disease has raised in the European region especially in countries such as Italy. In order to support the public, the Italian government has launched various campaigns to help people cope with COVID-19 lockdown. For instance, the government website encourages companies to offer free online services and e-learning, and data & publications are made free.

Due to the outbreak of the pandemic coronavirus, these companies are largely affected. The prominent players operating in the global entertainment industry and get affected due to pandemic include Warner Bros, Sony Pictures Motion Picture Group, Walt Disney Studios, Universal Pictures, 20th Century Fox, Paramount Pictures, China Film Group Corp., Netflix Inc., Hulu LLC, and Apple Inc., among others. Several Hollywood productions are affected due to the outbreak, and productions shooting in any of the outbreak zones especially China, the US, Italy, and South Korea have been restricted to alter schedules, shift locations, or shut down entirely. For instance, Walt Disney canceled its European press launch in London.

The report covers:

    --  A comprehensive research methodology of the Global Entertainment
        Industry.
    --  This report also includes a detailed and extensive market overview with
        key analyst insights.
    --  An exhaustive analysis of macro and micro factors influencing the market
        guided by key recommendations.
    --  Analysis of regional regulations and other government policies impacting
        the Global Entertainment Industry.
    --  Insights about market determinants that are stimulating the Global
        Entertainment Industry.
    --  Detailed and extensive market segments with regional distribution of
        forecasted revenues.
    --  Extensive profiles and recent developments of market players.

Key Topics Covered

1. Report Summary
1.1. Research Methods and Tools

2. Market Overview and Insights
2.1. Scope of the Report
2.2. Analyst Insight & Current Market Trends
2.2.1. Key Findings
2.2.2. Recommendations
2.2.3. Conclusion
2.3. Government support/bailout packages for the Entertainment industry
2.4. Supply & Demand Analysis

3. Industry Overview
3.1. Historical market growth estimation in Entertainment industry excluding COVID-19 pandemic effect
3.2. Deviations in the Entertainment industry growth rate due to COVID-19 pandemic

4. Verticals Affected Most
4.1. Online Video Streaming
4.2. Amusement Parks
4.3. Theatrical Productions
4.4. Sports
4.5. Live Events and Trade Shows

5. Impact of COVID-19 on Major Economies
5.1. North America
5.1.1. United States
5.1.2. Canada
5.2. Europe
5.2.1. UK
5.2.2. Germany
5.2.3. Italy
5.2.4. Spain
5.2.5. France
5.2.6. Rest of Europe
5.3. Asia-Pacific
5.3.1. China
5.3.2. Japan
5.3.3. India
5.3.4. Rest of Asia-Pacific
5.4. Rest of the World

6. Company Profiles
6.1. 20th Century Fox Film Corp.
6.2. Amazon Web Services, Inc.
6.3. Apple Inc.
6.4. China Film Group Corp.
6.5. Cineplex Inc.
6.6. Google, Inc.
6.7. Hulu, LLC
6.8. Microsoft Corp.
6.9. Netflix Inc.
6.10. Paramount Pictures Corp.
6.11. Sony Pictures Motion Picture Group
6.12. The Walt Disney Studios
6.13. Universal Pictures Ltd.
6.14. Warner Bros Entertainment Inc.

For more information about this report visit https://www.researchandmarkets.com/r/w13964

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