Global Military Simulation and Training Market Analysis Report 2021: Surge in Adoption of Smart Technologies in the Defense Sector and Increase in Military Budgets Creating Demand - ResearchAndMarkets.com

The "Military Simulation and Training Market by Application and Training Type: Global Opportunity Analysis and Industry Forecast, 2021-2030" report has been added to ResearchAndMarkets.com's offering.

Military simulation and training are a series of activities used in the military front for developing virtual battlefield environments for effective training activities.

Simulation and training process is backed up with high-end technology to meet the army requirements. Moreover, simulation and training solutions are cost-effective, as they reduce direct involvement of the military assets. Under the scope of the research, military simulation and training study includes the various applications including airborne simulation, naval simulation, and ground simulation.

Surge in adoption of smart technologies in the defense sector and increase in military budgets are creating significant demand for military simulation and training in the near future. North America is the leading consumer of the military simulation and training services in the global market, and is expected to maintain its dominance by end of the forecast period.

For purpose of analysis, the global military simulation and training market is segmented on the basis of application, training type, and region. Depending on application, it is segregated into airborne simulation, naval simulation, and ground simulation.

By training type, it is categorized into live training, virtual training, constructive training, and gaming simulation training. Region wise, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

KEY BENEFITS FOR STAKEHOLDERS

  • This study presents analytical depiction of the global military simulation and training market analysis along with current the trends and future estimations to depict imminent investment pockets.
  • The overall market opportunity is determined by understanding profitable trends to gain a stronger foothold.
  • The report presents information related to the key drivers, restraints, and opportunities of the global military simulation and training market with a detailed impact analysis.
  • The current military simulation and training market is quantitatively analyzed from 2020 to 2030 to benchmark the financial competency.
  • Porter's five forces analysis illustrates the potency of the buyers and suppliers in the industry.

KEY PLAYERS

  • CAE, Inc.
  • Israel Aerospace Industries Ltd.
  • Lockheed Martin Corporation
  • Meggitt PLC
  • Northrop Grumman Corporation
  • Raytheon Technologies
  • Rheinmetall AG
  • SAAB AB
  • Textron Inc.
  • Thales Group

Key Topics Covered:

CHAPTER 1: INTRODUCTION

1.1. Report description

1.2. Key benefits for stakeholders

1.3. Key market segments

1.4. Research methodology

CHAPTER 2: EXECUTIVE SUMMARY

CHAPTER 3: MARKET OVERVIEW

3.1. Market definition and scope

3.2. Key findings

3.2.1. Top impacting factors

3.2.2. Top investment pockets

3.2.3. Top winning strategies

3.3. Porter's five forces analysis

3.4. Key player positioning, 2020

3.5. Market dynamics

3.5.1. Drivers

3.5.1.1. Increase in territorial conflicts worldwide

3.5.1.2. Growth in defense expenditure

3.5.2. Restraint

3.5.2.1. High costs associated with military simulation and training services & products

3.5.3. Opportunities

3.5.3.1. Contracts and agreements with military forces

3.5.3.2. Defense modernization

3.6. COVID-19 impact analysis

3.6.1. Evolution of outbreaks

3.6.2. Macroeconomic impact analysis

3.6.3. Microeconomic impact analysis

3.6.4. Impact on industry analysis

CHAPTER 4: MILITARY SIMULATION AND TRAINING MARKET, BY APPLICATION

4.1. Overview

4.2. Airborne Simulation

4.3. Naval Simulation

4.4. Ground Simulation

CHAPTER 5: MILITARY SIMULATION AND TRAINING MARKET, BY TRAINING TYPE

5.1. Overview

5.2. Live Training

5.3. Virtual Training

5.4. Constructive Training

5.5. Gaming Simulation Training

CHAPTER 6: MILITARY SIMULATION AND TRAINING MARKET, BY REGION

6.1. Overview

CHAPTER 7: COMPANY PROFILES

For more information about this report visit https://www.researchandmarkets.com/r/fxl10a