Free Global Game-based Learning Market Overview Now Available

SEATTLE, July 16, 2018 /PRNewswire-iReach/ -- The Executive Overview of the new report called "The 2018-2023 Global Game-based Learning Market" by Metaari (formerly Ambient Insight) is free and available for download. According to Metaari, the global educational game market is now in a boom phase.

The report was released at the Serious Play Conference organized by the Serious Games Association (SGA) in Manassas, Virginia on July 11 at the keynote address by Sam S. Adkins, Chief Researcher of Metaari and author of the report.

"Adkins provided revenue forecasts for the 2018-2023 Global Game-based Learning Market to a packed audience at the Serious Play Conference at George Mason University," reports Sue Bohle, Executive Director of the SGA. "His presentation included an analysis of the catalysts driving the market as well as detailed five-year demand and supply-side analyses, providing developers and publishers with clear and significant revenue opportunities."

The free 43-page Executive Overview of the 2013-2023 Global Game-based Learning Market report is now available for download at the Serious Play Conference site:

http://seriousplayconf.com/downloads/2018-2023-global-game-based-learning-market/

"Metaari principals are competitive intelligence experts that have been tracking the global Game-based Learning market since 2002; we have published an updated worldwide serious game market forecast report every year since 2007 and the SGA has exclusive distribution rights to the annual report," comments Adkins. "The latest report cites over 900 educational game developers that compete in 122 countries. We have a breathtaking view of the global serious game industry.

There are three sections in this report: a detailed analysis of the catalysts driving the market, a demand-side analysis, and a supply-side analysis. The demand-side analysis provides revenue forecasts for seven regions, thirty-nine countries, and eight buying segments.

The full commercial version of the report has 347 pages, 105 forecast tables, and 18 charts. The report is available for sale on the Serious Play site with tiered pricing for global enterprises, large organizational buyers, small development firms, and academic institutions.

To buy the report click the Purchase button at the bottom of:

http://seriousplayconf.com/downloads/2018-2023-global-game-based-learning-market/

"Metaari has revised our revenue forecasts for the global Game-based Learning market significantly upward from previous forecasts," comments Sam S. Adkins. "The report identifies eight major catalysts that are driving the boom phase of the market."

The supply-side analysis provides five-year revenue breakouts for custom educational game development services, authoring tools and platforms used to create and deliver serious games, and eleven educational game categories as defined by Metaari's groundbreaking Pedagogical Framework for Game-based Learning.

"A major catalyst driving the boom phase of the market is the recent spate of distribution deals made with Game-based Learning companies and the flurry of merger and acquisition (M&A) activity," adds Adkins. "Very large companies are licensing educational games from third-party developers to distribute the games globally and across entire regions introducing serious games to billions of new buyers. The entry of international technology companies into the market via M&A absolutely validates the Game-based Learning market."

About Metaari

Metaari (formerly Ambient Insight) is an ethics-based quantitative market research firm that identifies revenue opportunities for advanced learning technology suppliers. We track the learning technology markets in 122 countries. We have the most complete view of the international learning technology market in the industry. Metaari focusses solely on advanced learning technology research on products that utilize psychometrics, neuroscience, game mechanics, robotics, cognitive computing, artificial intelligence, virtual reality, and augmented reality.

Media Contact: Sam Adkins, Metaari, 360-805-4298, sam@metaari.com

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SOURCE Metaari