$140.4 Billion Worldwide VR Content Creation Industry to 2027 - Impact of COVID-19 on the Market

DUBLIN, July 22, 2020 /PRNewswire/ -- The "VR Content Creation - Global Market Trajectory & Analytics" report has been added to ResearchAndMarkets.com's offering.

https://mma.prnewswire.com/media/539438/Research_and_Markets_Logo.jpg

The publisher brings years of research experience to this 9th edition of the report. The 146-page report presents concise insights into how the pandemic has impacted production and the buy side for 2020 and 2021. A short-term phased recovery by key geography is also addressed.

Global VR Content Creation Market to Reach US$140.4 Billion by the Year 2027

Amid the COVID-19 crisis, the global market for VR Content Creation estimated at US$1.8 Billion in the year 2020, is projected to reach a revised size of US$140.4 Billion by 2027, growing at a CAGR of 85.7% over the period 2020-2027.

Software/Application, one of the segments analyzed in the report, is projected to grow at a 87.1% CAGR to reach US$99.3 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Services segment is readjusted to a revised 82.6% CAGR for the next 7-year period. This segment currently accounts for a 32.9% share of the global VR Content Creation market.

The U.S. Accounts for Over 30.8% of Global Market Size in 2020, While China is Forecast to Grow at a 81.4% CAGR for the Period of 2020-2027

The VR Content Creation market in the U.S. is estimated at US$569 Million in the year 2020. The country currently accounts for a 30.83% share in the global market. China, the world second largest economy, is forecast to reach an estimated market size of US$21 Billion in the year 2027 trailing a CAGR of 81.1% through 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 77.8% and 73.1% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 58.1% CAGR while Rest of European market (as defined in the study) will reach US$21 Billion by the year 2027.

Competitors identified in this market include, among others

    --  360 Labs LLC
    --  Blippar
    --  Elysian Studio Private Limited
    --  Koncept VR
    --  Matterport, Inc.
    --  MATTERVR
    --  Panedia Pty Ltd.
    --  Subvrsive, Inc.
    --  Vizor
    --  Voxelus
    --  WeMakeVR

    --  Wevr

Key Topics Covered:

I. INTRODUCTION, METHODOLOGY & REPORT SCOPE

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW

    --  Global Competitor Market Shares
    --  VR Content Creation Competitor Market Share Scenario Worldwide (in %):
        2019 & 2025
    --  Impact of Covid-19 and a Looming Global Recession

2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS

4. GLOBAL MARKET PERSPECTIVE

III. MARKET ANALYSIS

IV. COMPETITION

Total Companies Profiled: 42

For more information about this report visit https://www.researchandmarkets.com/r/szamjn

Research and Markets also offers Custom Research services providing focused, comprehensive and tailored research.

Media Contact:

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com

For E.S.T Office Hours Call +1-917-300-0470
For U.S./CAN Toll Free Call +1-800-526-8630
For GMT Office Hours Call +353-1-416-8900

U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716

View original content:http://www.prnewswire.com/news-releases/140-4-billion-worldwide-vr-content-creation-industry-to-2027---impact-of-covid-19-on-the-market-301098010.html

SOURCE Research and Markets