MoonFox Analysis | "ACGN Merch Economy" Surge and the Breakthrough of the "Dimension Wall" in ACGN Consumption

About us: Aurora Mobile (NASDAQ: JG) established in 2011, is a leading customer engagement and marketing technology service provider in China. Its business includes notification services, marketing growth, development tools, and data products. As its sub-brand, MoonFox Data is a leading expert in data insights and analysis services across all scenarios, aiming to help companies gain market insights and empower precise decision-making.

SHENZHEN, China, Dec. 26, 2024 /PRNewswire/ -- In today's cultural consumption landscape, the "ACGN Merch Economy" (Anime, Comics, Games, Novels) is rapidly gaining momentum. The consumption of "ACGN Merch" has emerged as a hot topic in the market. This concept originates from ACGN culture and refers to an economic model centered around virtual content, including anime, games, and novels. It generates commercial value through various means, such as derivatives, copyright operations, and offline activities. With the widespread dissemination of ACGN culture and the continuous expansion of its audience, the influence of the "ACGN Merch Economy" has transcended traditional boundaries, permeating mainstream culture and the real economy. This phenomenon blurs the lines between the previously separate worlds of ACGN and the real world. As the "ACGN Merch Economy" continues to extend its influence across multiple dimensions, its market impact and commercial value are becoming increasingly evident.

I. User Expansion: "ACGN Merch" Becomes the New Social Currency for the Younger Generation

Historically, ACGN culture has been viewed as a niche subculture, but it is now trending toward wider popularity and mainstream acceptance. According to public data, the size of China's ACGN industry reached RMB 221.9 billion in 2023, with projections estimating it will grow to RMB 270 billion by 2024. By 2029, the market value is expected to double, exceeding RMB 590 billion. The industry is primarily divided into content markets and peripheral derivative markets. In 2023, the peripheral derivative market accounted for 46.1% of the industry, reflecting a significant increase of 18.1% since 2016. This notable growth underscores the rise of the peripheral derivative market as a key driver in the ongoing expansion of the ACGN industry.

Chinese ACGN Industry Market Size


      
       Year

               Industry Size (Billion
                         RMB)         Annual Growth Rate


      
       2023                   2219



       2024E                    2750       Annual Growth
                                                   16.6%



       2029E                   5900+

Data Source: Zero Power Industrial Research Institute

ACGN Industry Market Distribution


                                             2016    2023


       
            ACGN Content Market        72.0 % 53.9 %


     
       ACGN Peripheral Derivative Market 28.0 % 46.1 %

Data Source: Zero Power Industrial Research Institute

According to public reports, China's general ACGN user base has grown substantially, reaching approximately 460 million by 2021. As ACGN culture continues to break through the "dimension wall," this large user base is still expanding. The younger demographic, particularly those aged 25 and under, is undoubtedly the main force driving ACGN culture. Data from MoonFox iMarketing indicates that these mobile internet users show a strong preference for ACGN communities and anime and manga-related apps. Additionally, the ACGN-related mobile internet industry exhibits a clear holiday effect. Monitoring data from MoonFox iApp reveals that both the anime and manga industry and ACGN community applications see a noticeable increase in active user numbers during the winter and summer holidays.

TGI (Target Group Index) of User Preferences of Mobile Internet Users Aged 25 and Under


                  
              Industry                            TGI


               
              ACGN Community                         280


                                                                 276

             
              Couple Interaction


                                                                 269

              
              Higher Education


                                                                 247

               
              Anime & Manga


                                                                 244

               
              Image Sharing


                                                                 231

              
              Gaming Platform


                                                                 229

               
              Game Assistant


                                                                 220

             
              Card & Board Games


                                                                 216

                
              Music Games


                                                                 215

             
              Strategy & Puzzle

Data Source: MoonFox iMarketing, Data Cycle: October 2024

Changes in User Base for ACGN and ACGN Community Apps (Unit: 10,000)


                                                  ACGN Community

       
              Year/Month        Anime & Manga


     
        2024-01 (Winter Vacation)      3,893.48          350.53


     
        2024-02 (Winter Vacation)      4,152.07          342.98


        
              2024-03               3,651.66          354.12


        
              2024-04               3,466.41          320.66


        
              2024-05               3,345.23          298.43


        
              2024-06               3,555.53          317.29


     
        2024-07 (Summer Vacation)      4,006.55          338.06


     
        2024-08 (Summer Vacation)      3,805.50          361.99


        
              2024-09               3,062.02          288.87


        
              2024-10               3,126.15          331.54

Data Source: MoonFox iApp, Data Cycle: January 2024 - November 2024

As the data indicates, ACGN culture is no longer confined to fringe groups; it is gradually becoming part of mainstream culture, particularly among the younger generation, where its influence is profound. "ACGN Merch," as a product of ACGN culture, have transcended mere entertainment consumption and emerged as a new medium for social interaction, acting as a form of "social currency" for youth. This shift is driven by a strong demand for personalization and community identity among young people. In their social circles, shared interests and hobbies serve as bonds connecting individuals, and "ACGN Merch"--whether in the form of anime character merchandise, in-game items, or related cultural symbols--become tools for self-expression and identity building. By sharing and exchanging these "ACGN Merch," young people create common cultural spaces and social networks, enhancing their connections and sense of belonging.

II. Expanding Scenarios: ACGN Continues to Step Deeper into the Real World

As ACGN culture continues to permeate various aspects of life, its commercial scenarios are expanding from the virtual realm into the real world. In recent years, ACGN retail brands have emerged rapidly, serving as a vital bridge between ACGN and mainstream culture. Numerous ACGN brand retail stores are experiencing significant growth, with KAYOU opening 318 locations. This expansion of ACGN retail outlets has also spurred the development of related industries, including anime exhibitions, themed cafes, and a range of online communities and offline gatherings. As a result, ACGN culture is constructing a diverse ecosystem that integrates various facets of entertainment and social interaction.

Number of ACGN Retail Stores


                                   Number of
                                     Stores

           
             Brand


                                         318

           
             KAYOU


          
             IPSTAR               139


        
             BOOM COMIC              58


         
             GOODSLOVE              50


       
             MarchMonster             37


     
           Kyoko ACGN MerchStore        35


         
             GUGUGUGU               34


          
             Mancool               34


         
             HEYZAKKA               25


        
             Karasumaya              23

Data Source: Lei Newspaper, Data Cycle: November 2024

This ecosystem not only enriches consumer experiences but also presents new business opportunities for traditional physical enterprises. According to the State-owned Assets Supervision and Administration Commission of Shanghai, the Bailian ZX Creative Center--the first commercial complex in China focused on ACGN culture--transformed from the former Hua Lian Shopping Mall. It has successfully gathered major overseas ACGN retail and social cultural experiences. By the end of 2023, its sales reached RMB 300 million, with daily foot traffic increasing by 3 to 8 times post-transformation.

In addition to physical stores, IP marketing has become a crucial driver for ACGN culture's rapid integration into the mainstream. In recent years, many restaurant brands have begun targeting the ACGN market. Notable brands such as Pizza Hut, HEYTEA, and KFC have engaged in ACG IP marketing, collaborating with popular ACGN franchises like Naraka: Bladepoint, Light and Night, and Genshin Impact to release limited-edition products and events. These collaborations not only cater to the collection and experiential needs of ACGN fans but also generate buzz and enhance brand visibility, boosting the youthful appeal of these companies.

Partial Restaurant Brand Collaborations with ACGN IPs


              Date           Brand

                                           Co-branding IP


     
     2024.01       Pizza Hut           Naraka: Bladepoint


     
     2024.03        HEYTEA               Light and Night


     
     2024.04        NAIXUE                  Arknights


     
     2024.04       ChaPanda            Honkai: Star Rail


     
     2024.05     Auntea Jenny             Howl's Moving
                                                Castle


     
     2024.05       ChaPanda          Tuntunzai


     
     2024.05        YH.TANG            The King's Avatar


     
     2024.07          KFC                Genshin Impact


     
     2024.08        Luckin
                       Coffee      Black Myth: Wukong

The commercial value of ACGN culture extends far beyond mere entertainment and consumption; it has evolved into a cultural phenomenon, societal trend, and even an economic model. The purchasing power and enthusiasm of the ACGN demographic are significant and should not be underestimated. In marketing strategies, leveraging ACGN culture provides brands with fresh perspectives and approaches. By collaborating with ACGN IPs, brands can forge deeper emotional connections with young consumers, enhancing brand awareness and loyalty through "ACGN Merch" and the "Fans Economy." These cross-industry collaborations not only drive innovation and diversification in marketing strategies but also enrich brand performance, ultimately propelling the prosperity of the ACGN economy.

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Email: zhouxt@jiguang,cn
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