Sony Electronics Releases Software Development Kit (SDK) Version 2.5.0 for the Immersive Spatial Reality Display

SAN DIEGO, April 15, 2025 /PRNewswire/ -- Sony Electronics Inc. has expanded the capabilities of its 3D glasses-free Spatial Reality Displays(1), ELF-SR1 (15.6-inch) and ELF-SR2 (27-inch), with the release of the latest software development kit (SDK) version 2.5.0. The Spatial Reality Display is a part of Sony's XYN(TM) (/zin/) brand, a lineup of solutions that integrate software and hardware for the creation of Spatial Content. This SDK version enhances support for OpenXR(TM) and introduces new features, improving compatibility with the latest versions of various game engines, creating more powerful application development and viewing performance on the Spatial Reality Display. Download the updates here.

"OpenXR Control Panel" for Enhanced Software Compatibility

    --  Strengthened application development collaboration, including enhanced
        support for:
-- Autodesk(®) VRED(®) 2025.3 -- Twinmotion 2025.1.1 and the Spatial Reality Display runtime version 2.5.0 -- NVIDIA Omniverse USD Composer 2023.2.5(2) -- Blender 4.2

The newly developed adjustment tool, "OpenXR Control Panel(3)," enhances options for adjusting viewpoint movement, depth, and three-dimensionality within applications developed by OpenXR-compatible software. It also simplifies the process of saving and loading settings, improving overall usability.

Performance Improvements and Compatibility Updates for Broader Applications

    --  Support for High Dynamic Range (HDR)(4) and DICOM formats(5) for
        ELF-SR2Enables accurate color reproduction even for high-brightness and
        wide-color-gamut content in video production, allowing for more
        realistic 3D visuals. Additionally, selecting the medical DICOM
        simulation mode supports the color gamut standard for medical monitors
        as well as side-by-side video.



    --  Improvement in 3D Rendering Quality for ELF-SR2The new facial position
        correction algorithm enhances the tracking performance of the gaze
        recognition sensor, resulting in improved 3D rendering quality.
    --  Support for Latest Versions of Game Engines
        --  Unreal Engine 5.5
        --  Unity 6
    --  Improvements in Unity Plugin Usability

For further details and usage precautions, please refer to the user manual: https://www.sony.net/Products/Developer-Spatial-Reality-display/manual/en-us/

About Sony Electronics, Inc.

Sony Electronics is a subsidiary of Sony Corporation of America and an affiliate of Sony Group Corporation, one of the most comprehensive entertainment companies in the world, with a portfolio that encompasses electronics, music, motion pictures, mobile, gaming, robotics and financial services. Headquartered in?San Diego, California, Sony Electronics is a leader in electronics for the consumer and professional markets. Operations include research and development, engineering, sales, marketing, distribution and customer service. Sony Electronics creates products that innovate and inspire generations, such as the award-winning Alpha Interchangeable Lens Cameras and revolutionary high-resolution audio products. Sony is also a leading manufacturer of end-to-end solutions from?4K?professional broadcast and A/V equipment to industry leading?4K?and?8K?Ultra HD TVs.

(1) Computer required with a recommended CPU of Intel Core i7-9700K @3.60GHz or faster; and a graphics card such as NVIDIA GeForce RTX 2070 SUPER or faster.
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2) This feature exists within the Omniverse Kit App Template, which has been moved from the Omniverse Launcher. Detailed instructions on connecting to the Spatial Reality Display after the NVIDIA Omniverse USD Composer service change will be available on our website.
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3) This tool is automatically installed with the Spatial Reality Display Settings Installer.
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4) Supports two types of HDR gamma curves (EOTF), ST 2084: PQ and Rec. 2100 HLG.
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5) Spatial Reality Display is a non-medical monitor.

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SOURCE SONY ELECTRONICS