Anxiety Relieving Breakout Game Launched on Kickstarter

BASINGSTOKE, England, July 3, 2018 /PRNewswire/ -- Winsche Studios announces the next great gaming experience, under the title of "smashET." Unlike any other games, "smashET" is uniquely designed to provide hours of engagement, together with anxiety relieving monaural beats. Winsche Studios simultaneously launched a Kickstarter campaign on 02/07/2018, utilizing crowdsourcing to help bring "smashET" to the world.

"smashET" developers realised that gaming needs to evolve. Video games today are perceived as time-wasting activity. Case studies show that game playing can turn teenagers to violence and alienation. Therefore, Winsche Studios embarked on a journey to redefine gaming experience.

Based on innovative engineering and design concept, "smashET" successfully addresses the problems faced by today's society. Recent studies carried by Leila Chaieb and colleagues for the US National Library of Medicine found that monaural beats are more effective than binaural beats.

"Responses for the individual beat frequencies, positive effects on state anxiety were observed for all monaural beat conditions compared to control stimulation," the report reads.

First time in gaming history developer introduces features that have been scientifically proven to help reduce anxieties. Unmatched mix by most other games on the market.

"smashET" boats several key features:

    --  Monaural Beats - 5 times more effective than in diminishing anxiety than
        binaural beats,
    --  Remastered Classic - the game inspiration was Steve Jobs and Steve
        Wozniak's Breakout. Together with Breakout mechanics, the character
        designs are influenced by the "Angry Birds"
    --  5000 Gameplays - state-of-the-art AI will be responsible to learn
        players game-playing skills and adapt difficulty accordingly

"smashET" is a 2D action-adventure that features hostile alien invasion on Earth. Players sends cute monsters up with a movable trampoline with aim to deliver as much damage to alien spaceships. The end goal is to save all the 100 landmarks and destroy all spaceships.

Studio also consulted renowned scientists and designers to deliver the best possible experience for the game.

Adam Winsche, Studios founder said, "Kickstarter is the ideal platform to launch our first game. The title is aimed to serve society and what better place for that than Kickstarter. This is a new, innovative product, new company and new way to help people suffering from anxiety. By supporting the campaign, people will be a part of something monumental."

"smashET" will launch in September 2018 on PC and iOS.

Media Contact:
Adam Winsche
Email: adamw@winsche.com

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SOURCE Winsche Studios